Games

Games for proving real machines.

Concept worlds, playable demos, and older alpha experiments where useful machines are designed, assembled, and tested through play.

Status
In concept

Titan Racers

A creator-first sci-fi racing game for real-world-compatible mini karts.

Players assemble machines from physical constraints, then prove handling, durability, and speed inside hidden tracks on a Titan orbital habitat.

First version

Concept phase

Latest update

Current focus

Timeline

Concept in development

  • Grounded in real machine design
  • Built around Engineer, Assembler, and Player roles
  • Intended for physics-first digital and physical prototyping
Playable demo / completeExternal demo

DAO: The Game

A short playable management demo about creating an impromptu dev studio with autonomous agents.

DAO: The Game is an experiment in using Forge concepts for an agentic factory. It was always a compact demo rather than a long-running game, and will not be completed beyond the demo form.

First version

Mar 4, 2026

Latest update

Apr 23, 2026

Timeline

Demo from Mar 4, 2026 to Apr 23, 2026

  • Short demo, not an ongoing production
  • Explores collaborative operations through play
  • Last updated Apr 23, 2026
Alpha released / not currently activeProject article

Auto Tower Defense

An early tower-defense auto battler experiment around components and royalty splits.

Auto Tower Defense shipped as a short alpha, but it is no longer playable because Redstone has been sunset. It remains useful as an early Forge experiment in patented parts, async saved battles, and attribution.

First version

Jun 27, 2025

Latest update

Jul 21, 2025

Timeline

Alpha from Jun 27, 2025 to Jul 21, 2025

  • No longer playable
  • Oldest Forge game experiment
  • Latest alpha release was Jul 21, 2025

Stay close

New game work will start with build logs, prototypes, and tests.